人工智能(章节预览)
 
 
曹鹏  人工智能   (章节预览)

电脑功能越来越厉害 却就是不能像人一样智能 难道只是时间问题
人与机械 人脑与电脑 未来在哪里 遥远有多远
曹鹏 全英文视频讲解人工智能 预计完成时间明年年底
这个可能是收山之作

1. Introduction

 
What is AI?  
Acting humanly: The Turing Test approach  
Acting rationally: The rational agent approach  
The Foundations of Artificial Intelligence  
Philosophy  
Mathematics  
Economics  
Psychology  
Computer engineering  
Linguistics  
The History of Artificial Intelligence  
The birth of artificial intelligence  
Early enthusiasm, great expectations  
AI becomes an industry  
The return of neural networks  
AI becomes a science  

2. Intelligent Agents

 
Agents and Environments  
Good Behavior: The Concept of Rationality  
Performance measures  
Rationality  
The Nature of Environments  
Specifying the task environment  
Properties of task environments  
The Structure of Agents  
Agent programs  
Goal-based agents  
Problem-Solving Agents  
Well-defined problems and solutions  
Formulating problems  
Example Problems  
Toy problems  
Real-world problems  

3. Adversarial Search

 
Games  
Optimal Decisions in Games  
Optimal strategies  
The minimax algorithm  
Optimal decisions in multiplayer games  
Position evaluation in games with chance nodes  
Card games  

4. Planning

 
The Planning Problem  
The language of planning problems  
Expressiveness and extensions  
Planning with State-Space Search  
Forward state-space search  
Backward state-space search  
Partial-Order Planning  
A partial-order planning example  
Partial-order planning with unbound variables  
Heuristics for partial-order planning  

5. Probabilistic Reasoning over Time

 
Time and Uncertainty  
States and observations  
Stationary processes and the Markov assumption  
Inference in Temporal Models  
Filtering and prediction  
Smoothing  
Finding the most likely sequence  
Learning with Complete Data  
Bayesian parameter learning  
Learning Bayes net structures  

6. Making Decisions

 
Utility Functions  
The utility of money  
Utility scales and utility assessment  
Multiattribute Utility Functions  
Dominance  
Preference structure and multiattribute utility  
The Value of Information  
Properties of the value of information  
Implementing an information-gathering agent  
Sequential Decision Problems  
An example  
Optimality in sequential decision problems  

7. Learning from Observations

 
Forms of Learning  
Learning Decision Trees  
Decision trees as performance elements  
Expressiveness of decision trees  
Inducing decision trees from examples  

8. Reinforcement Learning

 
Passive Reinforcement Learning  
Direct utility estimation  
Adaptive dynamic programming  
Active Reinforcement Learning  
Exploration  
Learning an Action-Value Function  
Generalization in Reinforcement Learning  
Applications to game-playing  
Application to robot control  

9. Robotics

 
Introduction  
Robot Hardware  
Sensors  
Effectors  
Robotic Perception  
Localization  
Mapping  
Other types of perception  
Planning uncertain movements  
Robust methods  
Application Domains  

10. Philosophical Foundations

 
Weak AI: Can Machines Act Intelligently?  
The argument from disability  
The mathematical objection  
The argument from informality  
Strong AI: Can Machines Really Think?  
The mind-body problem  
The brain prosthesis experiment  
The Ethics and Risks of Developing  

11. AI: Present and Future

 
Are We Going in the Right Direction?  
What if AI Does Succeed?  
   
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